*/
float asFloat() {
int hour = _hour;
- // Hack to make sure that programs appearing shortly after midnight are sorted
- // after those running during the day.
- if ( hour <= EARLY_HOUR ) {
- hour += HOURS_PER_DAY;
+ // Hack to make sure that programs appearing shortly after midnight are
+ // sorted
+ // after those running during the day.
+ if (hour <= EARLY_HOUR) {
+ hour += HOURS_PER_DAY;
}
return (float) hour + (float) _minute / (float) SECONDS_PER_MINUTE;
}
}
/**
- * Compares based on time.
- * @param aObject Time object to compare to.
+ * Compares based on time.
+ *
+ * @param aObject
+ * Time object to compare to.
* @return See {@link Comparable#compareTo(T)}.
*/
public int compareTo(Object aObject) {